#pragma once

// include the basic windows header file
#include <windows.h>
#include <windowsx.h>
#include <d3d9.h>
#include <d3dx9.h>
#include <d3dx9tex.h>
#include <stdlib.h>
#include <cmath>
#include <ctime>

// include the Direct3D Library files
#pragma comment (lib, "d3d9.lib")
#pragma comment (lib, "d3dx9.lib")
#pragma comment (lib, "winmm.lib")

// define the screen resolution
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600

//grid for WorldController
#define ROWS 20
#define COLS 20

//screen offsets for world
#define X_OFFSET 320
#define Y_OFFSET 100